This can make your screenshots and videos take up more space. Note that checkerboard pattern used by Dither, makes an image harder to compress. No settings yet, beyond switching it on or off in the top section. #define VignetteCenter float2(0.500, 0.500) // Center of effect. #define VignetteSlope 8 // How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers) #define VignetteAmount -1.00 // Strength of black. #define VignetteRadius 1.00 // lower values = stronger radial effect from center #define Vibrance 0.30 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define FogColor float3(0.00, 0.00, 0) //what color to remove - default is blue #define Defog 0.00 //How much of the color tint to remove #define radius2 0.85 //Raising this seems to make the effect stronger and also brighter #define HDRPower 1.25 //Strangely lowering this makes the image brighter #define show_sharpen 0 // Visualize the strength of the sharpen (multiplied by 4 to see it better) #define splitscreen 0 // Enables the before-and-after splitscreen comparison mode. I designed the pattern for offset_bias 1.0, but feel free to experiment. ![]() #define offset_bias 1.0 // (1.0) Offset bias adjusts the radius of the sampling pattern. #define pattern 2 // Choose a sample pattern - 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped. #define sharp_clamp 0.045 // Limits maximum amount of sharpening a pixel recieves - Default is 0.035 #define sharp_strength 0.6 // (0.2-2.0)Strength of the sharpening #define SMAA_DIRECTX9_LINEAR_BLEND 0 // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0. #define COLOR_EDGE_DETECTION 1 // 1 Enables color edge detection (slower but more acurate) - 0 uses luma edge detection (faster) #define SMAA_CORNER_ROUNDING 10 // Determines the percent of antialiasing to apply to corners. #define SMAA_MAX_SEARCH_STEPS_DIAG 16 // Determines the radius SMAA will search for diagonal aliased edges #define SMAA_MAX_SEARCH_STEPS 64 // Determines the radius SMAA will search for aliased edges #define SMAA_THRESHOLD 0.05 // (0.08-0.20) Edge detection threshold I think the shader itself works, but the default settings need a lot of work. #define USE_DPX 0 //Unfinished - Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor ![]() This lessens banding artifacts (mostly caused by vignette) #define USE_DITHER 0 //Applies dithering to simulate more colors than your monitor can display. #define USE_VIGNETTE 0 //Darkens the edges of the image to make it more look like it was shot with a camera lens. #define USE_VIBRANCE 1 //Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. ![]() #define USE_TECHNICOLOR 1 // Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) #define USE_HDR 1 // Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_BLOOM 0 // Bloom makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_LUMASHARPEN 1 //Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
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